Almost half of all worldwide investments in virtual reality fall under future entertainment.
The VR global gaming market alone was valued at $11.5 billion in 2019 and is predicted to grow at an annual rate of 30 percent from 2020 to 2027.
Beyond gaming, virtual reality technology is revolutionizing the entire world of entertainment, including creating more immersive, engaging experiences across sports, performing arts, visitor attractions, and social media.
We are moving closer and closer to a time in which the virtual and real worlds become inseparable, and entertainment plays a key role in that transformation.
So is virtual reality the future of entertainment? There are tons of real-world use cases I could cover in this post, but for now, let’s focus on a few of my favorites. I’ll also make some predictions about the future of VR entertainment.