The video game industry continues to see tremendous revenue growth and is focused on exports from large media companies as the coronavirus-related ban enters May, keeping millions at home and searching for a new form of entertainment. . But as more and more countries begin to explore ways to open housing barriers and get back in business, will the company be able to maintain its new profits? In an interview with the Post, those in the sports world and their analysts expressed comfort and courage that will continue for years to come. However, his vision for the next few months is not fatal.
The explanation of the recent gameplay is simple. Michael Pachter, a researcher at Wedbush Securities, describes the growth: “People are at home, they have nothing to do, and they do not travel.” “You have more time and you are tired.”
Even on a financial level, the heroes of the video game industry, including Microsoft, Nintendo, Twitch, and Activision, have made great strides in the face of the development of infectious diseases. In April, Microsoft revealed that the number of subscribers to Game Pass (assuming Netflix for games) had skyrocketed by 10 million.
The same goes for population growth. Twitch, the most popular video game platform, saw 1.49 billion hours of gameplay in April, a 50% increase from March, according to Arsenal. data provided to StreamElements Post. Steam, a popular PC gaming platform, reached a total of 20 million users regularly in March. Epic’s Fortnite game has also grown to a new level: Travis Scott’s in-game show saw more than 21 million players, and in April alone, players raised $ 3.2 billion worth of games.
But even as the company acquires new ones, questions about what’s to come, in terms of new game development and release, as well as support for this popular new platform, are growing. Considering the various challenges that infectious diseases pose, some developers have been forced to make tough decisions about how to satisfy their audience and follow a pre-established process – the virus begins. Some productions of non-interactive video games or expensive equipment, as well as theater spaces, will not be completed. These challenges threaten to streamline the schedule effectively and reduce some of the profits that other companies are making.
Challenges, delays and compromises
When Valiant Riot went into beta in early April, it seemed to be in a way that would help keep it unique as more people stayed home. For one thing, Riot Games has partnered with Twitch to make beta games available based on watching Valorant games and promotional services – tutorials or ways to activate Twitch numbers, depending on whom you ask.
But the epidemic has “ruined” the original game system, said Anna Donlon, the game’s executive director. Riot Games was unable to record some of the audio as the theater was closed. Donlon also noted increasing pressure on internet servers, travel restrictions, and shipping delays currently facing the company’s industry.
Delays are not uncommon in the industry – Ubisoft and CD Projekt Red announced delays on popular brands earlier this year, individually, for reasons other than Covid-19. But the delays, this time associated with the virus, may go away. Game developers have announced infectious disease delays at Amazon, Sony’s Theater, and Square Enix.
Some manufacturers have found ways to make changes, despite a lack of consensus. Gearbox Software, which operates the Borderlands system, has avoided delays and limited updates that they have made due to the failure of certain services, some of which they were unaware of. But this is a debt, which will require payment online. The theater’s ability to make up for lost time and work now applied to backlighting is unknown.